Roadmap / Updates

New Dedicated Game Server
Atlanta, GA
March 7, 2026

We've expanded our infrastructure with a dedicated game server in Atlanta, GA, separate from our web platform in Los Angeles, CA. This upgrade delivers improved performance and lays the foundation for future growth.

  • New skills, abilities, and items in active development
  • Ongoing balance passes across combat, crafting, and progression
  • Android app for mobile play — optimized for full screen, audio, and data caching for a better experience than traditional browsers
  • Factions with capturable Forts that change contested/PvP/no-PvP area modes to adjacent zones
Ideas are exploratory and may change, be reworked, or not be developed at all.
  • v0.6.20 – Custom chat tab with selectable output channel
  • v0.6.19 – Wider chat popup with custom message filter tab
  • v0.6.18 – Configurable new character spawn position from world settings
  • v0.6.17 – Wiki rebuilt with category hierarchy, markdown rendering, and database auto-pull
  • v0.6.12 – Email verification system with Resend API
  • v0.6.11 – Item creator/editor admin tool
  • v0.6.10 – World editor label toggle and zone object improvements
  • v0.6.9 – Quest NPC spritesheets with spawn system migration
  • v0.6.8 – Merchant gold icon above nameplates, ability spam fix
  • v0.6.7 – Early game starter quests — item rewards, quantities, talk-to objectives
  • v0.6.6 – Atmospheric login and dashboard redesign with editor tools dropdown
  • v0.6.5 – Merchant popup two-column layout matching inventory
  • v0.6.4 – Patrol NPC stuck detection, post-combat resume, leash anchor fixes
  • v0.6.2 – Click own character sprite to self-target
  • v0.6.1 – Interaction overhaul — auto-walk-to-interact, priority click targeting, walk-cancel on cast
  • v0.5.88 – Combat effect indicators and ability tooltips
  • v0.5.86 – Combat ability balance overhaul — new abilities, effects system, stat scaling
  • v0.5.84 – Dashboard character stats, Enter World button, Account nav link
  • v0.5.82 – Website UI/UX refresh — warm dark fantasy branding, screenshot gallery
  • v0.5.76 – Two-server production deployment — dedicated game server (Atlanta, GA) + web server (Los Angeles, CA)
  • v0.5.75 – Client asset versioning with cache-busting support
  • v0.5.72 – Mining melee animation with data-driven harvest sounds
  • v0.5.70 – Spatial crafting sounds for all stations with per-sound loop delay
  • v0.5.69 – Smithing channeled crafting with cast bar and melee animation
  • v0.5.67 – Scroll-based recipe learning across all crafting skills
  • v0.5.62 – Pixel-perfect rendering with smooth zoom transitions
  • v0.5.63 – Linear zoom scale steps
  • v0.5.61 – Cooking system — cooking fire stations, channeled crafting
  • v0.5.60 – Redesigned inventory popup with side-by-side layout
  • v0.5.55 – Animated furnace spritesheets (active/inactive states)
  • v0.5.50 – Smelting & smithing — furnace and anvil stations, recipes, client UI
  • v0.5.48 – Horticulture & alchemy skill progression — skill gates, effective stats
  • v0.5.45 – Mining skill progression — skill gates, speed scaling, trySkillGain
  • v0.5.43 – Mining nodes — multi-hit gathering system with world editor support
  • v0.5.38 – Seasonal forage with channeled harvest bar
  • v0.5.34 – Y-sort depth ordering for world objects
  • v0.5.31 – Merchant UX overhaul — gold banner, qty badges, multi-buy/sell, sell filters
  • v0.5.27 – Alchemy — brewing stations, recipes, potion crafting
  • v0.5.26 – CSS variable system for UI theming (Candlelit Tavern)
  • v0.5.24 – Foraging — editor-placed world item spawns with respawn timers
  • v0.5.18 – Farming — portable garden plots, seed planting, crop growth, harvest
  • v0.5.17 – Quest system — repeatable quests, !/? NPC markers, quest editor
  • v0.5.9 – NPC AI behavioral states — wander, patrol, idle emotes, aggro speech
  • v0.4.59 – Multi-process server architecture — master, gateway, zone workers with Redis
  • v0.4.55 – HP bar moved inside nameplate behind character name
  • v0.4.52 – Cast bar above nameplates during ability casting
  • v0.4.51 – Cinematic death overlay with respawn system
  • v0.4.50 – Popup auto-size and universal resizability
  • v0.4.46 – Spritesheet editor for animations, colliders, and lights
  • v0.4.43 – Character editor for stats, inventory, and abilities
  • v0.4.40 – NPC pathfinding with wall-slide and stuck detection
  • v0.4.37 – Enhanced zone object editor
  • v0.4.34 – NPC guard AI with aggro range and leash behavior
  • v0.4.33 – Per-character run speed
  • v0.4.28 – Damage and healing formula balancing
  • v0.4.25 – Spawn editor for NPC loot and respawn config
  • v0.4.24 – Click-to-target combat with self-targeting
  • v0.4.20 – Dynamic zone lighting with natural light effects
  • v0.4.17 – Zone object editor/viewer
  • v0.4.16 – Spatial sound engine for abilities and UI
  • v0.4.15 – Equipment system — weapons, armor, stat bonuses
  • v0.4.13 – Whisper notification indicator
  • v0.4.11 – WASD / arrow key movement with variable speed
  • v0.4.7 – Character creation makeover with stat and skill allocation
  • v0.4.6 – Consumable items
  • v0.4.4 – Full security audit (all severity levels resolved)
  • v0.4.3 – Multi-channel chat — local, world, whisper, combat log
  • v0.399 – NPC spawns with loot tables and basic AI
  • v0.399 – Security and economic audit (4 parts)
  • v0.399 – Client and server code refactoring to modular architecture
  • v0.399 – Ability learning from knowledge items (scrolls, books)
  • v0.39 – Queued abilities — walk into range, then cast
  • v0.38 – Basic melee combat functionality
  • v0.35 – World editor for zone building and object placement
  • v0.35 – Death and respawning across zones
  • v0.3 – Ability/spell system with range, targeting, and animations
  • v0.2.1 – Selling items to merchants
  • v0.2.1 – Server: saving/persisting inventory items and zone items
  • v0.2 – Buying items from merchants
  • v0.2 – Graphical UI replacing text placeholders
  • v0.1 – Darkness, lighting, and world time system
  • v0.1 – Weather effects (rain, snow)
  • v0.1 – Character movement, zones, and multiplayer networking
  • v0.1 – Initial commit — full client/server foundation, rendering engine, and first playable build