2026

Development Progress

GAMEPLAY
  • v0.4 – Multi-channel chat (local, world, whisper, combat log)
  • v0.4 – Character creation with stat & skill allocation
  • v0.4 – Equipment system with stat bonuses, armor, and weapon damage
  • v0.4 – Ability learning from scrolls, consumables, and NPC loot drops
  • v0.4 – Click-to-target combat with self-targeting support
  • v0.4 – WASD / arrow key movement with variable character speed
COMBAT & AI
  • v0.4 – NPC AI overhaul: chase, leash, and guard behaviors
  • v0.4 – Damage and healing formula balancing
  • v0.4 – Spatial sound engine for abilities and UI
POLISH & STABILITY
  • v0.4 – Dynamic zone lighting with natural light effects
  • v0.4 – Improved merchant, inventory, and character sheet UI
  • v0.4 – Rendering optimization and client stability fixes
  • v0.4 – Full security audit (all severity levels resolved)

2025

Development Roadmap

COMPLETED
  • v0.2 – Buying items from Merchants
  • v0.2 – Graphical UI placeholders instead of text placeholders for UI/buttons/etc
  • v0.2.1 – Selling items to Merchants
  • v0.2.1 – Server: saving/persisting inventory items and zone items
  • v0.3 – Skill/ability system: learn abilities from knowledge items (scrolls, books) gated by skill requirements
UNFINISHED IN 2025
  • < v0.3 – Spawn systems for harvestable plants, creature NPCs, merchant inventory items (vendor stock), and zone items (items lying on the ground)
  • < v0.3 – Equippable Wands and Staves for fast-paced, low time delay basic attacks. They will use a minimal amount of stamina or mana.
  • < v0.3 – Basic NPC (melee type NPC, attackable, lootable)
  • < v0.3 – Farming plants/trees with a system for harvesting certain ones, and the ability to cut down trees
IDEAS
  • ~ v1.0 – Factions with capturable Forts that change contested/pvp/no-pvp area modes to adjacent zones